Interested in some books that have concepts and subjects based on games; video and computer?
We’ve got your fix set up for you!
Girl Gone Viral – Arvin Ahmadi
For seventeen-year-old Opal Hopper, code is magic. She builds entire worlds from scratch: Mars craters, shimmering lakes, any virtual experience her heart desires.
But she can’t code her dad back into her life. When he disappeared after her tenth birthday, leaving only a cryptic note, Opal tried desperately to find him. And when he never turned up, she enrolled at a boarding school for technical prodigies and tried to forget.
Until now. Because WAVE, the world’s biggest virtual reality platform, has announced a contest where the winner gets to meet its billionaire founder. The same billionaire who worked closely with Opal’s dad. The one she always believed might know where he went. The one who maybe even murdered him.
What begins as a small data hack to win the contest spirals out of control when Opal goes viral, digging her deeper into a hole of lies, hacks, and manipulation. How far will Opal go for the answers–or is it the attention–she’s wanted for years?
The Six – Mark Alpert
Exchanging their bodies for machines, these teens will defy expectations, brave danger, and defend civilization. They are The Six.
Adam’s muscular dystrophy has stolen his mobility, his friends, and in less than a year it will take his life. Virtual reality games are Adam’s only escape from his wheelchair. In his alternate world, he can defeat anyone. Running, jumping, scoring touchdowns: Adam is always the hero.
Then an artificial intelligence program hacks into Adam’s game. Created by Adam’s computer-genius father, Sigma has gone rogue, threatening to kill Adam―and the entire human race. Their one chance to stop Sigma is using the technology Adam’s dad developed to digitally preserve the mind of his dying son.
Along with a select group of other terminally ill teens, Adam becomes one of the Six who have forfeited their failing bodies to inhabit weaponized robots. But with time running short, the Six must learn to manipulate their new mechanical forms and work together to train for epic combat…before Sigma destroys humanity.
Guy In Real Life – Steve Brezenoff
It is Labor Day weekend in Saint Paul, Minnesota, and boy and girl collide on a dark street at two thirty in the morning: Lesh, who wears black, listens to metal, and plays MMOs; Svetlana, who embroiders her skirts, listens to Björk and Berlioz, and dungeon masters her own RPG. They should pick themselves up, continue on their way, and never talk to each other again.
But they don’t.
This is a story of the roles we all play—at school, at home, online, and with our friends—and the one person who might be able to show us who we are underneath it all.
Ender’s Game – Orson Scott Card
Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who?
Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child.
Recruited for military training by the world government, Ender’s childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn’t it?
Ready Player One – Ernest Cline
A world at stake. A quest for the ultimate prize. Are you ready?
In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days.
When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself.
Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win.
The Eye Of Minds – James Dashner
The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.
The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever.
Doomed – Tracy Deebs
Pandora’s an average teen, glued to her cell phone and laptop, until the day her long-lost father sends her a link to a mysterious site featuring photos of her as a child. Curious, Pandora enters the site, unwittingly unleashing a global computer virus that plunges the whole world into panic: suddenly, there’s no Internet. No cell phones. No traffic lights, hospitals or law enforcement. Only Pandora’s Box, a virtual-reality game created by Pandora’s father, remains up and running. Together with her neighbors, gorgeous stepbrothers Eli and Theo, Pandora must follow the photographs from her childhood in an attempt to beat the game and track down her father-and rescue the world.
In Real Life – Cory Doctorow
Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It’s a place where she can be a leader, a fighter, a hero. It’s a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing.
But things become a lot more complicated when Anda befriends a gold farmer — a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person’s real livelihood is at stake.
The Leveller – Julia Durango
Nixy Bauer is used to her classmates being very, very unhappy to see her. After all, she’s a bounty hunter in a virtual-reality gaming world—and she’s frequently hired by irritated parents to pull kids out of the mazelike MEEP universe.
But when the game’s billionaire developer loses track of his own son in the MEEP, Nixy is in for the biggest challenge of her bounty-hunting career. Wyn Salvador isn’t some lazy kid looking to escape his homework: Wyn does not want to be found. And he’s left behind a suicide note. Nixy takes the job but quickly discovers that Wyn’s not hiding—he’s being held inside the game against his will. But who is holding him captive, and why?
Nixy and Wyn attempt to fight their way out of a mind game unlike any they’ve encountered, and the battle brings them closer than either could have imagined. But when the whole world is virtual, how can Nixy possibly know if her feelings are real?
Z – Michael Thomas Ford
The First Rule of Torching: Cleanse with fire.
Josh is by far the best zombie Torcher around—at least, he is in his virtual-reality zombie-hunting game. Josh has quickly risen through the player ranks, relying on the skill, cunning, and agility of a real Torcher.
The Second Rule of Torching: Save all humans.
But luckily for Josh, zombies exist only in the virtual world. The real zombie war is now more than fifteen years in the past, and the battle to defeat the deadly epidemic that devastated his family—and millions of others—is the stuff of history lessons.
The Third Rule of Torching: You can’t bring them back.
Charlie is the top-ranked player in the game. Since all the players are shrouded in anonymity, Josh never expects Charlie to be a girl—and he never expects the offer she makes him: to join the underground gaming league that takes the virtual-reality game off the screen and into the streets. Josh is thrilled. But the more involved he gets, the more he realizes that not everything is what it seems. Real blood is spilling, members of the team are disappearing, and the zombies in the game are acting strange. And then there’s the matter of a mysterious drug called Z. . . .
Looking For Group – Rory Harrison
Dylan doesn’t have a lot of experience with comfort. His room in the falling-down Village Estates can generously be categorized as squalid, and he sure isn’t getting any love from his mother, who seemed to—no, definitely did—enjoy the perks that went along with being the parent of a “cancer kid.”
His only escape has been in the form of his favorite video game—World of Warcraft—and the one true friend who makes him feel understood, even if it is just online: Arden. And now that Dylan is suddenly in remission, he wants to take Arden on a real mission, one he never thought he’d live to set out on: a journey to a mysterious ship in the middle of the Salton Sea.
But Arden is fighting her own battles, ones that Dylan can’t always help her win. As they navigate their way west, they grapple with Arden’s father (who refuses to recognize his daughter’s true gender), Dylan’s addiction, and the messy, complicated romance fighting so hard to blossom through the cracks of their battle-hardened hearts.
More Than We Can Tell – Brigid Kemmerer
With loving adoptive parents by his side, Rev Fletcher has managed to keep the demons of his past at bay. . . until he gets a letter from his abusive father and the trauma of his childhood comes hurtling back.
Emma Blue’s parents are constantly fighting, and her only escape is the computer game she built from scratch. But when a cruel online troll’s harassment escalates, she not only loses confidence but starts to fear for her safety.
When Rev and Emma meet, they’re both longing to lift the burden of their secrets. They connect instantly and deeply, promising to help each other no matter what. But soon Rev and Emma’s secrets threaten to crush them, and they’ll need more than a promise to find their way out.
Insignia – S. J. Kincaid
The planet’s natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn’t seem like a hero. He’s a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.
As a new member of the Intrasolar Forces, Tom’s life completely changes. Suddenly, he’s someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there’s a price to pay.
MindWar – Andrew Klavan
New High Score! New Record Time!
Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches.
Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Rick’s life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroom—and into the glowing video screen.
But Rick’s uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madman—before he sends America into chaos.
Entering the Realm will give Rick what he thought he’d never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Rick’s body in reality.
Even after Rick agrees to help, he can’t shake the sense that he’s being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return?
Epic – Conor Kostick
#WELCOME TO EPIC: PRESS START TO PLAY#.
On New Earth, Epic is not just a computer game, it’s a matter of life and death. If you lose, you lose everything; if you win, the world is yours for the taking.
Seeking revenge for the unjust treatment of his parents, Erik subverts the rules of the game, and he and his friends are drawn into a world of power-hungry, dangerous players. Now they must fight the ultimate masters of the game — The Committee. But what Erik doesn’t know is that The Committee has a sinister, deadly secret, and challenging it could destroy the whole world of Epic.
Warcross – Marie Lu
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
Analee, In Real Life – Janelle Milanes
Ever since her mom died three years ago, Analee Echevarria has had trouble saying out loud the weird thoughts that sit in her head. With a best friend who hates her and a dad who’s marrying a yogi she can’t stand, Analee spends most of her time avoiding reality and role-playing as Kiri, the night elf hunter at the center of her favorite online game.
Through Kiri, Analee is able to express everything real-life Analee cannot: her bravery, her strength, her inner warrior. The one thing both Kiri and Analee can’t do, though, is work up the nerve to confess her romantic feelings for Kiri’s partner-in-crime, Xolkar—a.k.a. a teen boy named Harris whom Analee has never actually met in person.
So when high school heartthrob Seb Matias asks Analee to pose as his girlfriend in an attempt to make his ex jealous, Analee agrees. Sure, Seb seems kind of obnoxious, but Analee could use some practice connecting with people in real life. In fact, it’d maybe even help her with Harris.
But the more Seb tries to coax Analee out of her comfort zone, the more she starts to wonder if her anxious, invisible self is even ready for the real world. Can Analee figure it all out without losing herself in the process?
Slay – Brittney Morris
By day, seventeen-year-old Kiera Johnson is an honors student, a math tutor, and one of the only Black kids at Jefferson Academy. But at home, she joins hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. No one knows Kiera is the game developer, not her friends, her family, not even her boyfriend, Malcolm, who believes video games are partially responsible for the “downfall of the Black man.”
But when a teen in Kansas City is murdered over a dispute in the SLAY world, news of the game reaches mainstream media, and SLAY is labeled a racist, exclusionist, violent hub for thugs and criminals. Even worse, an anonymous troll infiltrates the game, threatening to sue Kiera for “anti-white discrimination.”
Driven to save the only world in which she can be herself, Kiera must preserve her secret identity and harness what it means to be unapologetically Black in a world intimidated by Blackness. But can she protect her game without losing herself in the process?
Erebos – Ursula Poznanski
When 16-year-old Nick receives a package containing the mysterious computer game Erebos, he wonders if it will explain the behavior of his classmates, who have been secretive lately. Players of the game must obey strict rules: always play alone, never talk about the game, and never tell anyone your nickname. Curious, Nick joins the game and quickly becomes addicted. But Erebos knows a lot about the players and begins to manipulate their lives. When it sends Nick on a deadly assignment, he refuses and is banished from the game. Now unable to play, Nick turns to a friend for help in finding out who controls the game. The two set off on a dangerous mission in which the border between reality and the virtual world begins to blur.
Otherworld – Jason Segel
That’s how Otherworld traps you. It introduces you to sensations you’d never be able to feel in real life. You discover what’s been missing—because it’s taboo or illegal or because you lack the guts to do it for real. And when you find out what’s missing it’s almost impossible to let it go again.
There are no screens. There are no controls. You don’t just see and hear it—you taste, smell, and touch it too. In this new reality, there are no laws to break or rules to obey. You can live your best life. Indulge every desire.
This is Otherworld—a virtual reality game so addictive you’ll never want it to end. And Simon has just discovered that for some, it might not.
Rush – Eve Silver
Sixteen-year-old Miki Jones’s carefully controlled life spirals into chaos after she’s run down in the street, left broken and bloody. She wakes up fully healed in a place called the lobby—pulled from her life, pulled through time and space into some kind of game in which she and a team of other teens are sent on missions to eliminate the Drau, terrifying and beautiful alien creatures. There are no practice runs, no training, and no way out. Miki has only the guidance of secretive but maddeningly attractive team leader, Jackson Tate, who says the game is more than that and what Miki and her new teammates do now determines their survival—and the survival of every other person on this planet. She laughs. He doesn’t. And then the game takes a deadly and terrifying turn.
Deadly Pink – Vivian Vande Velde
Grace Pizzelli is the average one, nothing like her brilliant older sister, Emily, who works for Rasmussem, creators of the world’s best virtual reality games. The games aren’t real, though—or at least they weren’t. Now Emily has hidden herself inside a pink and sparkly game meant for little girls. No one knows why, or how to convince her to come back out, and the technology can’t keep her safe for much longer. Grace may consider herself average, but she’s the only one who can save Emily. So Grace enters the game, hoping to talk her sister out of virtual suicide before time runs out. Otherwise Emily will die—for real.
Interested in books based off Video Games?
Maybe interested in a game, but don’t want to invest the time or money in getting the game?
We’ve got books that can give prequel information, or fill in spots games didn’t want to touch on!
Unfortunately, we are missing some books from different series, if you’re interested in continuing to read the series, try LINKIN or WorldCat for loaning capabilities.
Assassin’s Creed series:
The game centers around the use of a machine dubbed the “Animus”, which allows its user to view the genetic memories of his or her ancestors, centering around the protagonist, a bartender named Desmond Miles. As Desmond relives the memories of one of his ancestors, the Assassin Altaïr Ibn-La’Ahad who lived in the Holy Land during the Third Crusade, details of a battle between two ancient sects – the Knights Templar and the Assassin Order – emerge as both scour for an artifact known only as a “Piece of Eden.”
For more books regarding the Assassin’s Creed series, look here!
Assassin’s Creed: Renaissance – Oliver Bowden (Book 1)
To eradicate corruption and restore his family’s honor, Ezio will learn the art of the Assassins. Along the way, he will call upon the wisdom of such great minds as Leonardo da Vinci and Niccolo Machiavello—knowing that survival is bound to the skills by which he must live.
To his allies, he will become a force for change—fighting for freedom and justice. To his enemies, he will become a threat dedicated to the destruction of the tyrants abusing the people of Italy.
So begins an epic story of power, revenge and conspiracy…
Assassin’s Creed: Brotherhood – Oliver Bowden (Book 2)
After his family was betrayed by the ruthless nobles of Renaissance Italy, young Ezio vowed to restore the honor of the da Firenze name at any cost. Learning the arts of the Assassins, he fought with both his mind and body, ultimately confronting and defeating a secret evil. Or so he thought…
For the power of the dreaded Templars has not been broken. The sinister enemies of the Brotherhood are now aware of the threat Ezio poses to them and their plans to engulf the world in their dark shadow. And Ezio must once again walk the razor-thin line between preserving innocent life—and killing all in his path…
Assassin’s Creed: The Secret Crusade – Oliver Bowden (Book 3)
Altaïr embarks on a formidable mission—one that takes him throughout the Holy Land and shows him the true meaning of the Assassin’s Creed. To demonstrate his commitment, Altaïr must defeat nine deadly enemies, including Templar leader Robert de Sable.
Altaïr’s life story is told here for the first time: a journey that will change the course of history; his ongoing battle with the Templar conspiracy; a family life that is as tragic as it is shocking; and the ultimate betrayal of an old friend.
Assassin’s Creed: Black Flag – Oliver Bowden (Book 6)
It is the golden age of piracy and the New World beckons. Edward Kenway—the brash young son of a wool merchant—dreams of gold and cannot resist the lure of a life of glory on the high seas.
When his family homestead is attacked, there seems like no better time to escape, and Kenway soon establishes himself as one of the deadliest privateers of his day.
But greed, ambition and betrayal follow closely in his wake. And when evidence of a crippling conspiracy begins to surface, threatening to destroy everything that he holds dear, Kenway can’t resist the urge for retribution.
Assassin’s Creed: Underworld – Oliver Bowden (Book 8)
A disgraced Assassin. A deep-cover agent. A quest for redemption. 1862, and with London in the grip of the Industrial Revolution, the world’s first underground railway is under construction. When a body is discovered at the dig, it sparks the beginning of the latest deadly chapter in the centuries-old battle between the Assassins and Templars. Deep undercover is an Assassin with dark secrets and a mission to defeat the Templar stranglehold on the nation’s capital. Soon the Brotherhood will know him as Henry Green, mentor to Jacob and Evie Frye. For now, he is simply The Ghost.
Dragon Age series:
The survival of humanity rests in the hands of those chosen by fate. You are a Grey Warden, one of the last of an ancient order of guardians who have defended the lands throughout the centuries. Betrayed by a trusted general in a critical battle, you must hunt down the traitor and bring him to justice. As you fight your way towards the final confrontation with an evil nemesis, you will face monstrous foes and engage in epic quests to unite the disparate peoples of a world at war. A romance with a seductive shapeshifter may hold the key to victory, or she may be a dangerous diversion from the heart of your mission. To be a leader, you must make ruthless decisions and be willing to sacrifice your friends and loved ones for the greater good of mankind.
For the more books from the Dragon Age series, check here!
Dragon Age: Asunder – David Gaider (Book 3)
A mystical killer stalks the halls of the White Spire, the heart of templar power in the mighty Orlesian Empire. To prove his innocence, Rhys reluctantly embarks on a journey into the western wastelands that will not only reveal much more than he bargained for but change the fate of his fellow mages forever.
Dragon Age: Last Flight – Liane Merciel (Book 5)
The Grey Wardens are heroes across Thedas once again: the Archdemon has been defeated with relative ease and the scattered darkspawn are being driven back underground. The Blight is over. Or so it seems.
Valya, a young elven mage recently recruited into the Wardens, has been tasked with studying the historical record of previous Blights in order to gain insight into newly reported, and disturbing, darkspawn phenomena. Her research into the Fourth Blight leads her to an encoded reference scrawled in the margins of an ancient map, and to the hidden diary of Issenya, one of the last of the fabled griffon riders. As the dark secrets buried in Isseyna’s story unfold, Valya begins to question everything she thought she knew about the heroic Grey Wardens
Five Nights At Freddy’s series:
As an anonymous night guard, you must survive 5 nights as you are hunted by five animatronics hell-bent on killing you. You are the night guard at Freddy Fazbear’s Pizza, a Chuck-E-Cheese styled family restaurant. As the night progresses you are stalked by five animatronic characters looking to kill you.
Five Nights At Freddy’s: The Silver Eyes – Scott Cawthorn (Book 1)
Ten years after the horrific murders at Freddy Fazbear’s Pizza that ripped their town apart, Charlie, whose father owned the restaurant, and her childhood friends reunite on the anniversary of the tragedy and find themselves at the old pizza place which had been locked up and abandoned for years. After they discover a way inside, they realize that things are not as they used to be. The four adult-sized animatronic mascots that once entertained patrons have changed. They now have a dark secret . . . and a murderous agenda.
Five Nights At Freddy’s: The Twisted Ones – Scott Cawthorn (Book 2)
The highly anticipated sequel to the bestselling Five Nights at Freddy’s: The Silver Eyes.It’s been a year since the horrific events at Freddy Fazbear’s Pizza, and Charlie is just trying to move on. Even with the excitement of a new school and a fresh start, she’s still haunted by nightmares of a masked murderer and four gruesome animatronic puppets. Charlie thinks her ordeal is over, but when a series of bodies are discovered near her school bearing wounds that are disturbingly familiar she finds herself drawn back into the world of her father’s frightening creations. Something twisted is hunting Charlie, and this time if it finds her, it’s not letting her go.
Five Nights At Freddy’s: The Fourth Closet – Scott Cawthorn (Book 3)
What really happened to Charlie? It’s the question that John can’t seem to shake, along with the nightmares of Charlie’s seeming death and miraculous reappearance. John just wants to forget the whole terrifying saga of Freddy Fazbear’s Pizza, but the past isn’t so easily buried.Meanwhile, there’s a new animatronic pizzeria opening in Hurricane, along with a new rash of kidnappings that feel all too familiar. Bound together by their childhood loss, John reluctantly teams up with Jessica, Marla, and Carlton to solve the case and find the missing children. Along the way, they’ll unravel the twisted mystery of what really happened to Charlie, and the haunting legacy of her father’s creations.
Gears Of War series:
The first Gears of War title is set 14 years after the Locust emerged and attacked Sera’s human population. The COG forces devise a last-ditch offensive to destroy the Locust Horde with ‘lightmass bombs’, weaponized forms of Imulsion. Marcus Fenix, now a disgraced veteran, is reinstated into the COG army, to supplement the COG’s depleted ranks. Marcus joins his best friend, Dom Santiago, on a mission to map the Locust Horde’s tunnel network in preparation for the bombing. However, their unit is ambushed by Locust Ground forces and sustain heavy casualties. Fenix and Santiago regroup with two other survivors, Augustus Cole and Damon Baird, and continue their mission. Marcus ultimately prevails in not only mapping, but successfully deploying the lightmass bombs and crippling the Locust Horde.
For more Gears Of War book series, check here!
Gears Of War: The Slab – Karen Traviss (Book 5)
Ten years after Emergence Day, as the Locust Horde advances on humanity’s last defended area -Ephyra – in a bloody war that has seen billions die, Marcus Fenix does the unthinkable: he defies orders and abandons his post during a critical battle in a bid to rescue his father, weapons scientist Adam Fenix. But Adam is buried in the rubble during a ferocious assault on the Fenix mansion, and Ephyra falls to the enemy. Marcus, grieving for a father everyone believes is dead, is court-martialed for dereliction of duty and sentenced to forty years in the Coalition of Ordered Government’s brutal maximum security prison, known simply as the Slab.
But Adam is very much alive, snatched from the destruction by the elite Onyx Guard on Chairman Richard Prescott’s orders. He’s now a long way from home and in a prison of his own – a COG doomsday bunker on the tropical island of Azura, a place hidden from the rest of Sera since the Pendulum Wars. His own guilty secret has been exposed: Adam knew the Locust existed deep below the surface of Sera long before Emergence Day, and were being driven from their tunnels by a lethal parasite known as the Lambent. Now he has to find a way to destroy the Lambent while the dwindling COG forces fight to hold back a growing Locust army that’s threatening to overrun the city. As Adam struggles to find redemption in his comfortable island jail, Marcus seeks his own atonement in the squalid, closed world within the Slab’s granite walls. While Dom Santiago and Anya Stroud fight to get him released, ready to make any sacrifice to free him, Marcus gradually finds unexpected kinship among Sera’s most dangerous criminals – and a way to carry on his personal war against the Locust.
The series centers on an interstellar war between humanity and an alliance of aliens known as the Covenant. The Covenant, led by their religious leaders called the Prophets, worship an ancient civilization known as the Forerunners, who perished while defeating the parasitic Flood.
For the Halo book series, check here!
Halo: Cryptum – Greg Bear (Book 8)
Book 1 of the Forerunner Saga
Bornstellar Makes Eternal Lasting is a young rebellious Forerunner. He is a Manipular, untried–yet to become part of the adult Forerunner society, where vast knowledge and duty waits. He comes from a family of Builders, the Forerunners’ highest and most politically powerful rate. It is the Builders who create the grand technology that facilitates Forerunner dominance over the known universe. It is the Builders who believe they must shoulder the greatest burden of the Mantle–as shepherds and guardians of all life.
Bornstellar is marked to become a great Builder just like his father.
But this Manipular has other plans.
He is obsessed with lost treasures of the past. His reckless passion to seek out the marvelous artifacts left behind by the Precursors–long-vanished superbeings of unknowable power and intent—forces his father’s hand.
Bornstellar is sent to live among the Miners, where he must come to terms with where his duty truly lies.
But powerful forces are at play. Forerunner society is at a major crux. Past threats are once again proving relentless. Dire solutions–machines and strategies never before contemplated–are being called up, and fissures in Forerunner power are leading to chaos.
On a Lifeworker’s experimental planet, Bornstellar’s rebellious course crosses the paths of two humans, and the long lifeline of a great military leader, forever changing Bornstellar’s destiny …and the fate of the entire galaxy.
Halo: Primordium – Greg Bear (Book 9)
Book 2 of Forerunner Saga
One hundred thousand years ago. In the wake of the apparent self-destruction of the alien Forerunner empire, two humans—Chakas and Riser—are like flotsam washed up on very strange shores indeed. Captured by the Forerunner known as the Master Builder and then misplaced during a furious battle in space, Chakas and Riser now find themselves on an inverted world, where horizons rise into the sky and humans of all kinds are trapped in a perilous cycle of horror and neglect. They have become both research animals and strategic pawns in a cosmic game whose madness knows no end—a game of ancient vengeance between the powers who seeded the galaxy with life, and the Forerunners who expect to inherit their sacred Mantle of Responsibility to all living things.
In the company of a young girl and an old man, Chakas begins an epic journey across a lost and damaged Halo ringworld in search of a way home, an explanation for the warrior spirits rising up within, and the reason for the Forerunner Librarian’s tampering with human destiny. Their travels will take them into the domain of a powerful and monstrous intelligence—known as “the Captive” by Forerunners, and “the Primordial” by ancient human warriors, this being may not only control the fate of Chakas, Riser, and the rest of humanity, but of all sentient life across the galaxy…
Halo: Silentium – Greg Bear (Book 10)
Book 3 of the Forerunners Saga
One hundred thousand years ago. Chaos rules the final days of the Forerunner empire. The Flood—a horrifying, shape-changing, and unstoppable parasite—has arrived in force, aided by unexpected allies, and internal strife has desperately weakened Forerunner defenses. Facing the imminent collapse of their civilization, the Forerunners known as the Ur-Didact and the Librarian reveal what they know about the relationship between the long-vanished race of the Precursors and the Flood. While the Precursors created many technological species, including those of the Forerunners and humanity itself, the roots of the Flood may be found in an act of enormous barbarity, carried out beyond our galaxy ten million years before. Because of that savagery, a greater evil looms. Only the Ur-Didact and the Librarian—husband and wife pushed into desperate conflict—hold the keys to a solution. As they face the consequences of a mythic tragedy, one of them must now commit the greatest atrocity of all time—a shocking act designed to prevent an insane abomination from dominating the entire galaxy…
Halo: The Thursday War – Karen Traviss (Book 12)
Book 2 of the Kilo-Five Trilogy
2553. Welcome to humanity’s new war: silent, high stakes, and unseen. This is a life-or-death mission for the Office of Naval Intelligence’s black-ops team, Kilo-Five, which is tasked with preventing the ruthless Sangheili, once the military leaders of the alien alliance known as the Covenant, from regrouping and threatening humankind again. What began as a routine dirty-tricks operation—keeping the Sangheili occupied with their own insurrection—turns into a desperate bid to extract one member of Kilo-Five from the seething heart of a brutal civil war. But troubles never come singly for Kilo-Five. Colonial terrorism is once again surfacing on one of the human worlds that survived the war against the Covenant, and the man behind it is much more than just a name to Spartan Naomi-010. Meanwhile, the treasure trove of Forerunner technology recovered from the Forerunner shield world of Onyx is being put to work, even as a kidnapped Sangheili plots vengeance on the humans he fears will bring his people to the brink of destruction…
Halo: Mortal Dictata – Karen Traviss (Book 13)
Book 3 of the Kilo-Five Trilogy
2553. With the thirty-year-long Covenant War finally over, the Office of Naval Intelligence faces old grievances rising again to threaten Earth. Angry and bitter colonists—still wanting to settle scores from an insurrection put on hold for three decades—crave justice…as does a man whose life was torn apart by ONI when his young daughter was abducted for the SPARTAN-II program. Black-ops squad Kilo-Five now find its collective loyalty tested beyond the breaking point when the father of their Spartan comrade, still searching for the truth about her disappearance, prepares to glass Earth’s cities to get an answer. How far will Kilo-Five go to stop him? And will he be able to live with the truth when he finds it? The painful answer lies with someone long dead, and a conscience that still survives in the most unlikely, undiscovered place…
Battle Born – Cassandra Clark (Book 1 of an Original YA series)
Saskia, Dorian, Evie, and Victor aren’t exactly friends at their small high school on the middle-of-nowhere colony world of Meridian. Each has their own problems, from absent parents to supporting their family, getting into a good college to making the next hit holo-film. But those problems were nothing next to the threat now facing their world: The alien alliance known as the Covenant is laying siege to Meridian, for reasons that aren’t so easily explained.
With their village in flames, the four teens find themselves stuck aboveground, locked out of the town shelter where the rest of the survivors are gathered. Together, Saskia, Dorian, Evie, and Victor are thrust into battle with nothing but a few scavenged weapons and an injured Spartan, one of the UNSC’s super-soldiers. What’s forged from the destruction will determine the fate of Meridian, and tilt the battle for humanity’s survival.
Mass Effect series:
The game takes place within the Milky Way galaxy in the year 2183, where civilization is threatened by a highly advanced machine race known as the Reapers. The player assumes the role of Commander Shepard, an elite human soldier who must stop a rogue agent from carrying out the Reapers’ galactic invasion.
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Mass Effect: Retribution – Drew Karpyshyn (Book 3)
Humanity has reached the stars, joining the vast galactic community of alien species. But beyond the fringes of explored space lurk the Reapers, a race of sentient starships bent on “harvesting” the galaxy’s organic species for their own dark purpose. The Illusive Man, leader of the pro-human black ops group Cerberus, is one of the few who know the truth about the Reapers. To ensure humanity’s survival, he launches a desperate plan to uncover the enemy’s strengths—and weaknesses—by studying someone implanted with modified Reaper technology. He knows the perfect subject for his horrific experiments: former Cerberus operative Paul Grayson, who wrested his daughter from the cabal’s control with the help of Ascension project director Kahlee Sanders. But when Kahlee learns that Grayson is missing, she turns to the only person she can trust: Alliance war hero Captain David Anderson.
Together they set out to find the secret Cerberus facility where Grayson is being held. But they aren’t the only ones after him. And time is running out. As the experiments continue, the sinister Reaper technology twists Grayson’s mind. The insidious whispers grow ever stronger in his head, threatening to take over his very identity and unleash the Reapers on an unsuspecting galaxy.
The story focuses on the activities of three species in a part of the Milky Way known as the Koprulu Sector. Millennia before any of the events of the games, a species known as the Xel’Naga genetically engineer the Protoss and later the Zerg in attempts to create pure beings. These experiments backfire and the Xel’Naga are largely destroyed by the Zerg. Centuries before the beginning of StarCraft in 2499, the hardline international government of Earth, the United Earth Directorate (UED), commissions a colonization program as part of a solution to overpopulation, however the computers automating the colony ships malfunction, propelling the Terran colonists far off course to the edge of Protoss space. Out of contact with Earth, they form various factions to maintain their interests. Intrigued by the behavior and mentality of the Terrans, the Protoss remain hidden to examine the humans, while protecting them from other threats without their knowledge. The Zerg, however, target the Terrans for assimilation to harness their psionic potential, forcing the Protoss to destroy tainted Terran colonies to contain the Zerg infestation.
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StarCraft: Evolution – Timothy Zahn
After nearly a decade of brutal warfare, three mighty factions—the enigmatic protoss, the savage zerg, and the terrans, humanity’s descendants in the sector—have entered a cease-fire, but the peace is tenuous at best. When the sudden restoration of an incinerated planet is brought to light, tensions erupt. Neutrality swings back to hostility, and old enemies are accused of developing biological weapons to reignite the bitter conflict.
An expedition of terran and protoss soldiers and researchers is deployed to investigate the mysterious zerg planet and its inhabitants’ intentions. But the lush alien landscape is host to other denizens, creatures shrouded in shadow, and should they be unleashed, they will change the fate of the entire galaxy.
Tom Clancy series:
Tom Clancy’s is a branding used by video game company Ubisoft for video games, some of which featuring the works of American author Tom Clancy while a majority of the games are unrelated to Clancy’s work. The various sub-series are unrelated to each other, although most are shooters in modern or near-future military settings.
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Tom Clancy’s Ghost Recon – Tom Clancy (Book 1)
Ghost Recon series
The U.S. Army’s Special Forces are known for their highly specialized training and courage behind enemy lines. But there’s a group that’s even more stealthy and deadly. It’s comprised of the most feared operators on the face of the earth—the soldiers of Ghost Recon.
Rainbow Six – Tom Clancy (Book 10)
Jack Ryan Universe series
Ex-Navy SEAL John Clark has been named the head of Rainbow, an international task force dedicated to combating terrorism. In a trial by fire, Clark is confronted with a violent chain of seemingly separate international incidents. But there is no way to predict the real threat: a group of terrorists like none the world has ever encountered, a band of men and women so extreme that their success could literally mean the end of life on earth as we know it.
Tom Clancy’s Splinter Cell: Fallout – Tom Clancy (Book 4)
Splinter Cell series
A radical Islamic leader who dreams of the past will do anything in his power to ensure that the future is destroyed-by hitting the technological world where it hurts: oil.